wave 1/20
0 marbles

TOYBOX: LAST WATCH

the toys that were loved stand the line. you are the kid.
the floor
the bedtime
a DIRTY BOY DEVS game · nobody gets left under the bed

how to play

the forgotten crawl out from under the bed and follow the road to the toy chest. don't let them reach it.

towers go on the printed circles. squads stand on the road at the chevrons — blockers hold enemies still while towers work. the fallen stand back up between waves.

your hand is real. flick a toy, wind a tower's key, stand dominoes in the lane, roll the marble. the hand can't reach past the bed frame — the last third of the road is on its own.

not every tower is a gun. the jack-in-the-box and the music box never really kill anything — they pulse, and everything nearby stumbles back or sits down. they buy you seconds instead of damage, which is the same thing to a toy chest.

every tower option tells you how much of the road it would watch from that circle. that number, not the damage, is usually the decision.

after some waves a chest creaks open: take one card of three. drones fly straight over everything — keep an answer ready.

space pause · x speed · w send wave early (pays marbles)

the chest creaks open

TOYBOX: LAST WATCH

waking the room…