Nothing on this rock lives alone. It has eyes, ears and a nose like anything
else — and it is never the only thing you have to account for.
W A S D move · SHIFT slow · CTRL crouch · MOUSE look
1 / 2 / 3 optics: none · thermal · pheromone LEFT-CLICK or V — the blade. Get inside its reach; it is worth
more than any throw.
F throw spear · R call (needs reeds) ·
TAB the ship · H the hall ·
E rest & skip a phase (only when still)
C toggle cloak (it will cost you) · ESC release mouse
CLICK TO HUNT
↑WIND
DAWN
04:12
QUARRY: —
SIGHT0
SOUND0
SCENT0
QUARRY —
DOING —
AWARE CALM
VIA —
SPEARS 3
OPTIC NONE
THE RECKONING
—
—
THE TROPHY IS VOID
—
—
HONOR0
BOUNTY0
CLICK TO CONTINUE
YOU WAKE ON THE SHIP
NOTHING REWOUND
THE INJURY
—
—
WHAT IT TOOK
—
—
—
CLICK TO GO BACK DOWN
☰ THE HALL [H]
▲ RETURN TO SHIP [TAB]
THE HALL
UNBLOODED
—
—
THE WALL — YOUR LAST TWENTY ANSWERS
THE BESTIARY
YOUR DOCTRINE
THE SHIP
—
FUEL0
BOUNTY0
HONOR0
JUMPS0
WORLDS0
Pick a system. A jump costs fuel; fuel costs bounty.
—
—
BOUNTY 0 ·
CARRYING —
Optics, reeds, bindings and surgery cost you nothing
but money. A weapon costs you the top of the table.