QUARRY

M1 — THE STALK
THE LAW OF THIS WORLD

Everything here is bound to a host.

Nothing on this rock lives alone. It has eyes, ears and a nose like anything else — and it is never the only thing you have to account for.
W A S D move  ·  SHIFT slow  ·  CTRL crouch  ·  MOUSE look
1 / 2 / 3   optics: none · thermal · pheromone
LEFT-CLICK or V — the blade. Get inside its reach; it is worth more than any throw.
F throw spear  ·  R call (needs reeds)  ·  TAB the ship  ·  H the hall  ·  E rest & skip a phase (only when still)
C toggle cloak (it will cost you)  ·  ESC release mouse
CLICK TO HUNT
WIND
DAWN
04:12
QUARRY: —
SIGHT0
SOUND0
SCENT0
QUARRY
DOING
AWARE CALM
VIA
SPEARS 3
OPTIC NONE
THE RECKONING
HONOR0
BOUNTY0
CLICK TO CONTINUE

YOU WAKE ON THE SHIP

NOTHING REWOUND
THE INJURY
WHAT IT TOOK
CLICK TO GO BACK DOWN
☰ THE HALL  [H]
▲ RETURN TO SHIP  [TAB]

THE HALL

UNBLOODED
THE WALL — YOUR LAST TWENTY ANSWERS
THE BESTIARY
YOUR DOCTRINE

THE SHIP

FUEL0
BOUNTY0
HONOR0
JUMPS0
WORLDS0
Pick a system. A jump costs fuel; fuel costs bounty.

BOUNTY 0  ·  CARRYING
Optics, reeds, bindings and surgery cost you nothing but money. A weapon costs you the top of the table.